{"id":135,"date":"2011-12-05T23:57:44","date_gmt":"2011-12-05T23:57:44","guid":{"rendered":"http:\/\/blog.agilityfeat.com\/?p=135"},"modified":"2011-12-05T23:57:44","modified_gmt":"2011-12-05T23:57:44","slug":"failure-pattern-poker-at-agileiowa","status":"publish","type":"post","link":"http:\/\/34.200.113.64\/en\/blog\/2011\/12\/failure-pattern-poker-at-agileiowa\/","title":{"rendered":"Failure Pattern Poker at @AgileIowa"},"content":{"rendered":"<p>Would competition in a game help create engagement and conversation, or stifle the conversation in favor of \u201cone-ups man ship\u201d?<\/p>\n<p><a href=\"https:\/\/agilityfeat.com\/wp-content\/uploads\/2011\/12\/2011-11-17_18-30-09_254.jpg\"><img loading=\"lazy\" class=\"alignright size-medium wp-image-137\" title=\"2011-11-17_18-30-09_254\" src=\"https:\/\/agilityfeat.com\/wp-content\/uploads\/2011\/12\/2011-11-17_18-30-09_254-300x168.jpg\" alt=\"\" width=\"300\" height=\"168\" \/><\/a>That was one of the questions that came up when I led a session of Agile Failure Pattern Poker last month at the Agile Iowa meeting.<\/p>\n<p>I\u2019ve played this game in a few settings now, first at <a href=\"https:\/\/agilityfeat.com\/2011\/04\/agile-failure-pattern-poker-game\/\">AgileCville<\/a>, then at <a href=\"https:\/\/agilityfeat.com\/2011\/10\/assorted-140-character-thoughts-from-accus\/\">Agile Coach Camp<\/a> on Games Day, and now at <a href=\"http:\/\/agileiowa.org\/2011\/11\/failure-pattern-poker\/\">Agile Iowa<\/a>.\u00a0 Each time I\u2019ve learned something and I think that the mechanics of the game itself are getting better.<\/p>\n<p>One clear lesson from each of those sessions is that people enjoy seeing common \u201cfailure patterns\u201d and being able to relate to them and tell stories about how \u201cI\u2019ve been there before!\u201d\u00a0 Participants have also enjoyed the game aspect of having a set number of \u201cremedy\u201d cards in hand to play as possible solutions to the failure pattern being discussed.<\/p>\n<p>I slightly revised the rules of the game this time, and made a crude game board in order to facilitate play.\u00a0 Rather than explain the rules, I encourage you to just check out the game board image below, since I tried to make the rules self explanatory there.<\/p>\n<p><a href=\"https:\/\/agilityfeat.com\/wp-content\/uploads\/2011\/12\/2011-12-05_17-48-14_958.jpg\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-136\" title=\"2011-12-05_17-48-14_958\" src=\"https:\/\/agilityfeat.com\/wp-content\/uploads\/2011\/12\/2011-12-05_17-48-14_958-1024x621.jpg\" alt=\"\" width=\"510\" height=\"309\" \/><\/a><\/p>\n<p>The big difference this time was that we used poker chips more formally than I have before and made the game more like poker.\u00a0 Each player had to place their \u201cremedy\u201d face down, and put a set number of chips out with it as their bet that their solution\u00a0 would be the best.<\/p>\n<p>After everyone placed a card down, and matched bets if necessary, then all the players flip their cards over.\u00a0 After a discussion of the remedies, the team votes on who had the best remedy, and they get all the poker chips.\u00a0 The person with the most chips at the end of the game wins, and in this case, I brought Starbucks gifts cards for prizes.<\/p>\n<p>It\u2019s important that everyone stays involved, even if they have lost all their chips, and so we set the rule that even if you have no chips left and therefore cannot play \u201cremedy\u201d cards, you still get a vote in who wins that round.<\/p>\n<p>At AgileIowa, we played two tables, with 4 or 5 people at each table.\u00a0 One round of the game lasted about 30 minutes or so.\u00a0 We played a second round in the meeting, and removed betting with chips the second time.\u00a0 However, the team still voted on the person who had the best remedy.<\/p>\n<p>I still haven\u2019t quite figured out the best way to incorporate wild cards into the game.\u00a0 I think wild cards are important, so you can suggest remedies that are not in the deck.\u00a0 The point is after all learning, so we don\u2019t want to restrain that.\u00a0 However, a player could choose to play wild cards every time if they don\u2019t like their hand and that diminishes the game aspect.<\/p>\n<p>So I think next time we will limit the number of times you can play a wild card, or as one person at AgileIowa suggested, require that you \u201cbuy\u201d a wild card with poker chips.<\/p>\n<p>In general though, it went very well and everybody seemed to have a good time.\u00a0 There was certainly a lot of great conversation generated, so that\u2019s the most important criteria for success.<\/p>\n<p>I\u2019m considering now making a more official game board and cards for those who want to use this as a learning game, a training game, or a retrospective game.\u00a0 What\u2019s your vote \u2013 would you want to buy a physical game or play an online version?\u00a0 Or is it better to just make your own on index cards?<\/p>","protected":false},"excerpt":{"rendered":"<p>Would competition in a game help create engagement and conversation, or stifle the conversation in favor of \u201cone-ups man ship\u201d? That was one of the questions that came up when I led a session of Agile Failure Pattern Poker last month at the Agile Iowa meeting. I\u2019ve played this game in a few settings now, [&hellip;]<\/p>","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":""},"categories":[4,7,16],"tags":[5,42,21,22,23],"jetpack_featured_media_url":"","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Failure Pattern Poker at @AgileIowa - AgilityFeat Panama Software Test Center<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/agilityfeatpanama.com\/blog\/2011\/12\/failure-pattern-poker-at-agileiowa\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Failure Pattern Poker at @AgileIowa - AgilityFeat Panama Software Test Center\" \/>\n<meta property=\"og:description\" content=\"Would competition in a game help create engagement and conversation, or stifle the conversation in favor of \u201cone-ups man ship\u201d? That was one of the questions that came up when I led a session of Agile Failure Pattern Poker last month at the Agile Iowa meeting. 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